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godot-mcp-pro

by youichi-uda·340·Score 52

Premium MCP server providing 172 tools for AI-powered Godot 4 game development with real-time editor integration.

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Overview

Godot MCP Pro is a premium MCP server that connects AI assistants directly to the Godot editor through a WebSocket connection. It provides extensive tool coverage across scene management, 3D operations, animation, scripting, runtime analysis, and more. The server architecture ensures instant feedback without file polling, leveraging Godot's editor API, UndoRedo system, and scene tree access. The product is available as a one-time purchase with lifetime updates, including both the Godot addon plugin and a Node.js server component.

Try asking AI

After installing, here are 5 things you can ask your AI assistant:

you:AI-assisted Godot game development with direct editor control
you:Automated scene creation and node manipulation through AI agents
you:Real-time runtime analysis and debugging of Godot projects
you:Is this free or paid?
you:How many tools are available?

When to choose this

Godot developers who want direct AI interaction with their game engine for automated development, testing, and creative assistance through a premium, well-maintained MCP server.

When NOT to choose this

Budget-conscious developers or those who prefer open-source solutions, as this is a premium product requiring a one-time payment with no free tier.

Tools this server exposes

12 tools extracted from the README
  • get_project_info

    Get project metadata, version, viewport, and autoloads

  • get_scene_tree

    Get the live scene tree with hierarchy

  • add_node

    Add a new node with specified type and properties

  • read_script

    Read the content of a script file

  • simulate_key

    Simulate a keyboard key press or release

  • execute_game_script

    Run GDScript in the game context

  • get_node_properties

    Get all properties of a specific node

  • create_animation

    Create a new animation in AnimationPlayer

  • tilemap_set_cell

    Set a single tile cell in a TileMap

  • get_performance_monitors

    Get all performance monitors including FPS, memory, and physics

  • find_nodes_by_type

    Find all nodes of a specific type in the scene

  • create_shader

    Create a new shader file with template

Comparable tools

godot-mcpgodot-editor-assistantshell-mcpgodot-script-assistant

Installation

Installation

  1. Install the Godot Plugin:

- Copy the addons/godot_mcp/ folder into your Godot project's addons/ directory - Enable the plugin: **Project → Project Settings → Plugins → Godot MCP Pro → Enable**

  1. Install the MCP Server (requires paid package):

``bash cd server npm install npm run build ``

  1. Configure Claude Code in .mcp.json:

``json { "mcpServers": { "godot-mcp-pro": { "command": "node", "args": ["/path/to/server/build/index.js"] } } } ``

FAQ

Is this free or paid?
Godot MCP Pro is a paid product with a one-time purchase. The public repository only contains the free Godot addon/plugin, while the MCP server (Node.js) is distributed as part of the paid package.
How many tools are available?
The server provides 172 tools in the Full mode, with options for smaller subsets: 3D mode (100 tools), Lite mode (81 tools), and Minimal mode (35 tools) to fit different client tool limits.

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Last updated · Auto-generated from public README + GitHub signals.