unity-mcp
by wondeks·★ 21·Score 40
Unity MCP server enabling AI clients to perform Unity Editor actions through the Model Context Protocol.
Overview
The Unity MCP server is a specialized implementation that bridges AI clients like Claude Desktop and Cursor with the Unity Editor environment. This integration allows AI systems to directly manipulate Unity projects, perform scene operations, manage assets, and execute other editor actions through the MCP protocol. The server acts as a communication hub between AI assistants and Unity, enabling more streamlined workflows for game development and automation tasks.
Try asking AI
After installing, here are 5 things you can ask your AI assistant:
When to choose this
Unity developers who want AI assistants to directly manipulate Unity editor objects, assets, and scenes without switching contexts.
When NOT to choose this
If you need extensive customization, complex integration capabilities, or require more detailed documentation of available tools and commands.
Comparable tools
Installation
Installation
- Download the latest release package from [GitHub](https://github.com/wondeks/unity-mcp/raw/refs/heads/master/Editor/Commands/mcp_unity_2.4.zip)
- Extract the package to your Unity project's Editor folder
- Restart Unity Editor
Claude Desktop Configuration
Add the following to your Claude Desktop config.json:
{
"mcpServers": {
"unity-mcp": {
"command": "path/to/Unity.exe",
"args": ["-mcp", "-mcpPort", "8080"]
}
}
}FAQ
- What Unity versions are compatible with this MCP server?
- The README doesn't specify compatible Unity versions, so compatibility should be tested with your specific Unity version.
- Can I use this MCP server with other AI clients besides Claude Desktop and Cursor?
- Yes, any MCP-compliant client should be able to connect to this server, though the README specifically mentions Claude Desktop and Cursor as tested clients.
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Last updated · Auto-generated from public README + GitHub signals.