ue5-mcp-bridge
by Natfii·★ 45·Score 47
MCP server bridging AI assistants to Unreal Engine 5 editor, enabling direct manipulation of game development assets and workflows.
Overview
This MCP server provides a comprehensive bridge between AI assistants and Unreal Engine 5, allowing developers to interact with their projects through natural language commands. It supports manipulation of levels, actors, Blueprints, Animation Blueprints, materials, and other game assets. The server implements the standard Model Context Protocol and works with multiple AI clients including Claude Desktop, OpenAI ChatGPT Desktop, Cursor, and others. Originally part of the UnrealClaude plugin, it has been moved to a standalone repository to support broader MCP adoption and community contributions.
Try asking AI
After installing, here are 7 things you can ask your AI assistant:
When to choose this
Choose this MCP server if you're already using Unreal Engine 5 and want to accelerate development workflow through AI assistants that can directly manipulate your project assets, Blueprints, and editor functionality.
When NOT to choose this
Don't choose this if you need to work with other game engines, require 3D model/texture generation capabilities, or don't have Unreal Engine 5 installed and configured with the required HTTP backend.
Tools this server exposes
12 tools extracted from the READMEunreal_statusCheck connection to Unreal Editor
unreal_open_levelOpen, create, or list level maps in the editor
unreal_spawn_actorSpawn actors in the level
unreal_blueprint_modifyModify Blueprints by creating variables, functions, and nodes
unreal_anim_blueprint_modifyCreate and modify Animation Blueprints and state machines
unreal_asset_searchSearch for assets by class, path, or name
unreal_execute_scriptExecute C++, Python, or console scripts in Unreal
unreal_set_propertySet properties on actors
unreal_enhanced_inputCreate and modify Enhanced Input assets
unreal_task_submitSubmit a task for background execution
unreal_get_ue_contextGet UE 5.7 API documentation by category or query
unreal_character_dataCreate and manage character configuration DataAssets and stats DataTables
Comparable tools
Installation
Installation
- Clone the repository:
git clone https://github.com/Natfii/unrealclaude-mcp-bridge.git
cd unrealclaude-mcp-bridgenpm install- Configure your MCP client:
**Claude Desktop** (claude_desktop_config.json):
{
"mcpServers": {
"unreal": {
"command": "node",
"args": ["/path/to/unrealclaude-mcp-bridge/index.js"],
"env": {
"UNREAL_MCP_URL": "http://localhost:3000"
}
}
}
}**Claude Code** (~/.claude/settings.json):
{
"mcpServers": {
"unreal": {
"command": "node",
"args": ["/path/to/unrealclaude-mcp-bridge/index.js"],
"env": {
"UNREAL_MCP_URL": "http://localhost:3000"
}
}
}
}FAQ
- What AI clients are compatible with this MCP server?
- This server works with any MCP-compatible AI client including Claude Code, Claude Desktop App, OpenAI ChatGPT Desktop, Cursor, Replit, Sourcegraph Cody, Windsurf, and other MCP-compliant tools.
- Is this a 'text-to-game' tool that generates assets automatically?
- No, this is NOT a 'text-to-game' tool. It's a workflow accelerator for Unreal Engine developers that helps with repetitive tasks, project setup, and rapid prototyping, but does not replace the work of artists, animators, and asset creators.
- What are the system requirements?
- Node.js 18.0.0 or higher and an HTTP endpoint that implements the expected REST API (default: http://localhost:3000). The server is designed to work with the UnrealClaude plugin but can be adapted for other HTTP backends that implement the same API.
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Last updated · Auto-generated from public README + GitHub signals.