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ue5-mcp-bridge

by Natfii·45·Score 47

MCP server bridging AI assistants to Unreal Engine 5 editor, enabling direct manipulation of game development assets and workflows.

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Overview

This MCP server provides a comprehensive bridge between AI assistants and Unreal Engine 5, allowing developers to interact with their projects through natural language commands. It supports manipulation of levels, actors, Blueprints, Animation Blueprints, materials, and other game assets. The server implements the standard Model Context Protocol and works with multiple AI clients including Claude Desktop, OpenAI ChatGPT Desktop, Cursor, and others. Originally part of the UnrealClaude plugin, it has been moved to a standalone repository to support broader MCP adoption and community contributions.

Try asking AI

After installing, here are 7 things you can ask your AI assistant:

you:Automating repetitive UE5 setup tasks like creating Blueprints and configuring input bindings
you:Directly manipulating game elements through natural language commands ('Spawn a point light at position 0,0,500')
you:Rapid prototyping by describing desired functionality instead of navigating complex menus
you:Querying UE5 API documentation context while working in the editor
you:What AI clients are compatible with this MCP server?
you:Is this a 'text-to-game' tool that generates assets automatically?
you:What are the system requirements?

When to choose this

Choose this MCP server if you're already using Unreal Engine 5 and want to accelerate development workflow through AI assistants that can directly manipulate your project assets, Blueprints, and editor functionality.

When NOT to choose this

Don't choose this if you need to work with other game engines, require 3D model/texture generation capabilities, or don't have Unreal Engine 5 installed and configured with the required HTTP backend.

Tools this server exposes

12 tools extracted from the README
  • unreal_status

    Check connection to Unreal Editor

  • unreal_open_level

    Open, create, or list level maps in the editor

  • unreal_spawn_actor

    Spawn actors in the level

  • unreal_blueprint_modify

    Modify Blueprints by creating variables, functions, and nodes

  • unreal_anim_blueprint_modify

    Create and modify Animation Blueprints and state machines

  • unreal_asset_search

    Search for assets by class, path, or name

  • unreal_execute_script

    Execute C++, Python, or console scripts in Unreal

  • unreal_set_property

    Set properties on actors

  • unreal_enhanced_input

    Create and modify Enhanced Input assets

  • unreal_task_submit

    Submit a task for background execution

  • unreal_get_ue_context

    Get UE 5.7 API documentation by category or query

  • unreal_character_data

    Create and manage character configuration DataAssets and stats DataTables

Comparable tools

unreal-engine-mcpgame-dev-mcpue-api-tools

Installation

Installation

  1. Clone the repository:
git clone https://github.com/Natfii/unrealclaude-mcp-bridge.git
cd unrealclaude-mcp-bridgenpm install
  1. Configure your MCP client:

**Claude Desktop** (claude_desktop_config.json):

{
  "mcpServers": {
    "unreal": {
      "command": "node",
      "args": ["/path/to/unrealclaude-mcp-bridge/index.js"],
      "env": {
        "UNREAL_MCP_URL": "http://localhost:3000"
      }
    }
  }
}

**Claude Code** (~/.claude/settings.json):

{
  "mcpServers": {
    "unreal": {
      "command": "node",
      "args": ["/path/to/unrealclaude-mcp-bridge/index.js"],
      "env": {
        "UNREAL_MCP_URL": "http://localhost:3000"
      }
    }
  }
}

FAQ

What AI clients are compatible with this MCP server?
This server works with any MCP-compatible AI client including Claude Code, Claude Desktop App, OpenAI ChatGPT Desktop, Cursor, Replit, Sourcegraph Cody, Windsurf, and other MCP-compliant tools.
Is this a 'text-to-game' tool that generates assets automatically?
No, this is NOT a 'text-to-game' tool. It's a workflow accelerator for Unreal Engine developers that helps with repetitive tasks, project setup, and rapid prototyping, but does not replace the work of artists, animators, and asset creators.
What are the system requirements?
Node.js 18.0.0 or higher and an HTTP endpoint that implements the expected REST API (default: http://localhost:3000). The server is designed to work with the UnrealClaude plugin but can be adapted for other HTTP backends that implement the same API.

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Last updated · Auto-generated from public README + GitHub signals.