ue5-mcp
by mirno-ehf·★ 37·Score 43
UE5 MCP server plugin enabling AI agents to edit Unreal Engine Blueprints through natural language commands.
Overview
UE5 MCP is a specialized server plugin that bridges AI language models with Unreal Engine 5 Blueprints. The plugin exposes game project assets through a local HTTP server, with an MCP wrapper connecting to AI clients like Claude Code. This allows developers to use plain English commands to modify, create, or analyze Blueprints, materials, and Animation Blueprints. The plugin operates within the UE5 editor process when open, or can spawn a headless process when the editor is closed, ensuring minimal overhead.
Try asking AI
After installing, here are 6 things you can ask your AI assistant:
When to choose this
Choose UE5 MCP if you're working with Unreal Engine Blueprints and want to leverage AI assistants for development tasks through natural language commands.
When NOT to choose this
Avoid this if you need AI integration with non-Unreal Engine workflows or if you require authentication/permission controls for your development environment.
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Installation
Installation
- Clone this repository:
git clone https://github.com/mirno-ehf/ue5-mcp.git - Follow the plugin installation instructions for Unreal Engine 5
- Enable the plugin in your UE5 project
- Tell Claude Code:
Set up https://github.com/mirno-ehf/ue5-mcp in my project
Claude Desktop Configuration
Add this to your Claude Desktop config.json:
{
"mcpServers": {
"ue5-mcp": {
"command": "path/to/ue5-mcp",
"args": []
}
}
}FAQ
- Does this require the UE5 editor to be running?
- Yes, the plugin runs inside the editor process when the editor is open. When closed, it can spawn a headless process instead.
- What types of Blueprints can this modify?
- The plugin can read, modify, and create regular Blueprints, Material Blueprints, and Animation Blueprints.
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Last updated · Auto-generated from public README + GitHub signals.