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ue5-mcp

by mirno-ehf·37·Score 43

UE5 MCP server plugin enabling AI agents to edit Unreal Engine Blueprints through natural language commands.

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Overview

UE5 MCP is a specialized server plugin that bridges AI language models with Unreal Engine 5 Blueprints. The plugin exposes game project assets through a local HTTP server, with an MCP wrapper connecting to AI clients like Claude Code. This allows developers to use plain English commands to modify, create, or analyze Blueprints, materials, and Animation Blueprints. The plugin operates within the UE5 editor process when open, or can spawn a headless process when the editor is closed, ensuring minimal overhead.

Try asking AI

After installing, here are 6 things you can ask your AI assistant:

you:Add game components to actors through natural language commands
you:Search and replace specific function calls across multiple Blueprints
you:Analyze existing Blueprint systems to understand their functionality
you:Create new Blueprints or modify existing ones based on AI suggestions
you:Does this require the UE5 editor to be running?
you:What types of Blueprints can this modify?

When to choose this

Choose UE5 MCP if you're working with Unreal Engine Blueprints and want to leverage AI assistants for development tasks through natural language commands.

When NOT to choose this

Avoid this if you need AI integration with non-Unreal Engine workflows or if you require authentication/permission controls for your development environment.

Comparable tools

unreal-editor-mcpue-plugin-ai-assistantblueprint-ai-assistant

Installation

Installation

  1. Clone this repository: git clone https://github.com/mirno-ehf/ue5-mcp.git
  2. Follow the plugin installation instructions for Unreal Engine 5
  3. Enable the plugin in your UE5 project
  4. Tell Claude Code: Set up https://github.com/mirno-ehf/ue5-mcp in my project

Claude Desktop Configuration

Add this to your Claude Desktop config.json:

{
  "mcpServers": {
    "ue5-mcp": {
      "command": "path/to/ue5-mcp",
      "args": []
    }
  }
}

FAQ

Does this require the UE5 editor to be running?
Yes, the plugin runs inside the editor process when the editor is open. When closed, it can spawn a headless process instead.
What types of Blueprints can this modify?
The plugin can read, modify, and create regular Blueprints, Material Blueprints, and Animation Blueprints.

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Last updated · Auto-generated from public README + GitHub signals.