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time vs UnrealClaude

Side-by-side comparison to help you pick between these two MCP servers.

time
by modelcontextprotocol
UnrealClaude
by Natfii
Stars★ 85,748★ 613
30d uses
Score7751
Official
Categories
ProductivityDeveloper ToolsCommunication
Developer ToolsAI / LLM ToolsProductivity
LanguageTypeScriptC++
Last committhis monththis month

time · Summary

A comprehensive MCP server providing time and timezone conversion tools with automatic system timezone detection.

UnrealClaude · Summary

Claude Code CLI integration for Unreal Engine 5.7 with MCP server exposing 20+ tools for UE development.

time · Use cases

  • Assisting with international meeting scheduling across time zones
  • Providing real-time time information for location-based queries
  • Enabling time conversion for travel planning and itineraries

UnrealClaude · Use cases

  • AI-powered coding assistance directly in Unreal Engine editor with UE5.7 documentation context
  • Automated Blueprint creation and modification through MCP tools
  • Level management and asset manipulation using AI commands
  • Script execution and compilation via AI with permission workflow

time · Install

Installation Options

**Using uv (recommended):**

uvx mcp-server-time

**Using PIP:**

pip install mcp-server-time
python -m mcp_server_time

**Configure for Claude Desktop:**

{
  "mcpServers": {
    "time": {
      "command": "uvx",
      "args": ["mcp-server-time"]
    }
  }
}

UnrealClaude · Install

Installation

Prerequisites

  1. Install Claude Code CLI: npm install -g @anthropic-ai/claude-code
  2. Authenticate: claude auth login

Build from Source

  1. Clone repository with submodules: git clone --recurse-submodules https://github.com/Natfii/UnrealClaude.git
  2. Build plugin:

- Windows: Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin="PATH\TO\UnrealClaude\UnrealClaude\UnrealClaude.uplugin" -Package="OUTPUT\PATH" -TargetPlatforms=Win64 - Linux: Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -Plugin="/path/to/UnrealClaude/UnrealClaude/UnrealClaude.uplugin" -Package="/output/path" -TargetPlatforms=Linux - macOS: Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -Plugin="/path/to/UnrealClaude/UnrealClaude/UnrealClaude.uplugin" -Package="/output/path" -TargetPlatforms=Mac

  1. Copy built plugin to project's Plugins directory
  2. Install MCP dependencies: cd <PluginPath>/UnrealClaude/Resources/mcp-bridge && npm install

Claude Desktop Integration

To connect Claude Desktop to UnrealClaude:

  1. Add to Claude Desktop config:
{
  "mcpServers": {
    "unreal": {
      "command": "node",
      "args": ["<PluginPath>/UnrealClaude/Resources/mcp-bridge/index.js"]
    }
  }
}
  1. Restart Claude Desktop
Comparison generated from public README + GitHub signals. Last updated automatically.