everything vs UnrealClaude
Side-by-side comparison to help you pick between these two MCP servers.
everything by modelcontextprotocol | UnrealClaude by Natfii | |
|---|---|---|
| Stars | ★ 85,748 | ★ 613 |
| 30d uses | — | — |
| Score | 77 | 51 |
| Official | ✓ | — |
| Categories | Developer ToolsAI / LLM ToolsOther | Developer ToolsAI / LLM ToolsProductivity |
| Language | TypeScript | C++ |
| Last commit | this month | this month |
everything · Summary
Official MCP test server exercising all protocol features for client builders.
UnrealClaude · Summary
Claude Code CLI integration for Unreal Engine 5.7 with MCP server exposing 20+ tools for UE development.
everything · Use cases
- Testing MCP client implementations against all protocol features
- Learning MCP protocol capabilities through a reference server
- Validating client compatibility with different transport methods
UnrealClaude · Use cases
- AI-powered coding assistance directly in Unreal Engine editor with UE5.7 documentation context
- Automated Blueprint creation and modification through MCP tools
- Level management and asset manipulation using AI commands
- Script execution and compilation via AI with permission workflow
everything · Install
NPX (recommended)
{
"mcpServers": {
"everything": {
"command": "npx",
"args": ["-y", "@modelcontextprotocol/server-everything"]
}
}
}On Windows, use cmd /c:
{
"mcpServers": {
"everything": {
"command": "cmd",
"args": ["/c", "npx", "-y", "@modelcontextprotocol/server-everything"]
}
}
}Docker
{
"mcpServers": {
"everything": {
"command": "docker",
"args": ["run", "-i", "--rm", "mcp/everything"]
}
}
}Global install
npm install -g @modelcontextprotocol/server-everything@latest
npx @modelcontextprotocol/server-everythingUnrealClaude · Install
Installation
Prerequisites
- Install Claude Code CLI:
npm install -g @anthropic-ai/claude-code - Authenticate:
claude auth login
Build from Source
- Clone repository with submodules:
git clone --recurse-submodules https://github.com/Natfii/UnrealClaude.git - Build plugin:
- Windows: Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin="PATH\TO\UnrealClaude\UnrealClaude\UnrealClaude.uplugin" -Package="OUTPUT\PATH" -TargetPlatforms=Win64 - Linux: Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -Plugin="/path/to/UnrealClaude/UnrealClaude/UnrealClaude.uplugin" -Package="/output/path" -TargetPlatforms=Linux - macOS: Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -Plugin="/path/to/UnrealClaude/UnrealClaude/UnrealClaude.uplugin" -Package="/output/path" -TargetPlatforms=Mac
- Copy built plugin to project's
Pluginsdirectory - Install MCP dependencies:
cd <PluginPath>/UnrealClaude/Resources/mcp-bridge && npm install
Claude Desktop Integration
To connect Claude Desktop to UnrealClaude:
- Add to Claude Desktop config:
{
"mcpServers": {
"unreal": {
"command": "node",
"args": ["<PluginPath>/UnrealClaude/Resources/mcp-bridge/index.js"]
}
}
}- Restart Claude Desktop