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everything vs UnrealClaude

Side-by-side comparison to help you pick between these two MCP servers.

everything
by modelcontextprotocol
UnrealClaude
by Natfii
Stars★ 85,748★ 613
30d uses
Score7751
Official
Categories
Developer ToolsAI / LLM ToolsOther
Developer ToolsAI / LLM ToolsProductivity
LanguageTypeScriptC++
Last committhis monththis month

everything · Summary

Official MCP test server exercising all protocol features for client builders.

UnrealClaude · Summary

Claude Code CLI integration for Unreal Engine 5.7 with MCP server exposing 20+ tools for UE development.

everything · Use cases

  • Testing MCP client implementations against all protocol features
  • Learning MCP protocol capabilities through a reference server
  • Validating client compatibility with different transport methods

UnrealClaude · Use cases

  • AI-powered coding assistance directly in Unreal Engine editor with UE5.7 documentation context
  • Automated Blueprint creation and modification through MCP tools
  • Level management and asset manipulation using AI commands
  • Script execution and compilation via AI with permission workflow

everything · Install

NPX (recommended)

{
  "mcpServers": {
    "everything": {
      "command": "npx",
      "args": ["-y", "@modelcontextprotocol/server-everything"]
    }
  }
}

On Windows, use cmd /c:

{
  "mcpServers": {
    "everything": {
      "command": "cmd",
      "args": ["/c", "npx", "-y", "@modelcontextprotocol/server-everything"]
    }
  }
}

Docker

{
  "mcpServers": {
    "everything": {
      "command": "docker",
      "args": ["run", "-i", "--rm", "mcp/everything"]
    }
  }
}

Global install

npm install -g @modelcontextprotocol/server-everything@latest
npx @modelcontextprotocol/server-everything

UnrealClaude · Install

Installation

Prerequisites

  1. Install Claude Code CLI: npm install -g @anthropic-ai/claude-code
  2. Authenticate: claude auth login

Build from Source

  1. Clone repository with submodules: git clone --recurse-submodules https://github.com/Natfii/UnrealClaude.git
  2. Build plugin:

- Windows: Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin="PATH\TO\UnrealClaude\UnrealClaude\UnrealClaude.uplugin" -Package="OUTPUT\PATH" -TargetPlatforms=Win64 - Linux: Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -Plugin="/path/to/UnrealClaude/UnrealClaude/UnrealClaude.uplugin" -Package="/output/path" -TargetPlatforms=Linux - macOS: Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -Plugin="/path/to/UnrealClaude/UnrealClaude/UnrealClaude.uplugin" -Package="/output/path" -TargetPlatforms=Mac

  1. Copy built plugin to project's Plugins directory
  2. Install MCP dependencies: cd <PluginPath>/UnrealClaude/Resources/mcp-bridge && npm install

Claude Desktop Integration

To connect Claude Desktop to UnrealClaude:

  1. Add to Claude Desktop config:
{
  "mcpServers": {
    "unreal": {
      "command": "node",
      "args": ["<PluginPath>/UnrealClaude/Resources/mcp-bridge/index.js"]
    }
  }
}
  1. Restart Claude Desktop
Comparison generated from public README + GitHub signals. Last updated automatically.