pyxel-mcp vs filesystem
Side-by-side comparison to help you pick between these two MCP servers.
pyxel-mcp by kitao | filesystem by modelcontextprotocol | |
|---|---|---|
| Stars | ★ 17 | ★ 85,748 |
| 30d uses | — | — |
| Score | 43 | 77 |
| Official | — | ✓ |
| Categories | Developer ToolsAI / LLM ToolsMedia | File SystemDeveloper ToolsProductivity |
| Language | Python | TypeScript |
| Last commit | 1 mo ago | this month |
pyxel-mcp · Summary
MCP server for AI-assisted retro game development with Pyxel, offering tools to run, capture, and analyze games.
filesystem · Summary
A feature-rich MCP server for filesystem operations with dynamic directory access control.
pyxel-mcp · Use cases
- AI-assisted retro game development with automated testing and iteration
- Automated sprite and animation analysis for game design optimization
- Visual debugging of game states and pixel-level differences
filesystem · Use cases
- Enable AI models to read and write project files during development
- Allow Claude or other MCP clients to browse and analyze codebases
- Provide secure sandboxed access to specific directories for content generation
pyxel-mcp · Install
Installation
- Install the package:
pip install pyxel-mcp- Register
pyxel-mcpas an MCP server in your AI agent. For Claude Code, add to your project's.mcp.json:
{
"mcpServers": {
"pyxel": {
"type": "stdio",
"command": "pyxel-mcp"
}
}
}filesystem · Install
Installation
Using NPX
{
"mcpServers": {
"filesystem": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-filesystem",
"/path/to/allowed/directory"
]
}
}
}Using Docker
{
"mcpServers": {
"filesystem": {
"command": "docker",
"args": [
"run",
"-i",
"--rm",
"--mount", "type=bind,src=/path/to/allowed/dir,dst=/projects/allowed/dir",
"mcp/filesystem",
"/projects"
]
}
}
}VS Code Extension
Click the installation buttons in the README to install directly in VS Code.