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Gopeak-godot-mcp vs time

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Gopeak-godot-mcp
by HaD0Yun
time
by modelcontextprotocol
Stars★ 182★ 85,748
30d uses
Score5077
Official
Categories
Developer ToolsAI / LLM ToolsProductivity
ProductivityDeveloper ToolsCommunication
LanguageJavaScriptTypeScript
Last committhis monththis month

Gopeak-godot-mcp · Summary

GoPeak is a comprehensive MCP server for Godot 4 with 95+ tools for game development workflows.

time · Summary

A comprehensive MCP server providing time and timezone conversion tools with automatic system timezone detection.

Gopeak-godot-mcp · Use cases

  • Automated game development with AI assistance in Godot projects
  • Debugging Godot games by reading debug output and fixing errors
  • Creating and modifying game scenes and scripts through AI agents

time · Use cases

  • Assisting with international meeting scheduling across time zones
  • Providing real-time time information for location-based queries
  • Enabling time conversion for travel planning and itineraries

Gopeak-godot-mcp · Install

Installation

Requirements

  • Godot 4.x
  • Node.js 18+
  • MCP-compatible client (Claude Desktop, Cursor, Cline, or OpenCode)

1) Run GoPeak

npx -y gopeak

2) Add MCP client config

{
  "mcpServers": {
    "godot": {
      "command": "npx",
      "args": ["-y", "gopeak"],
      "env": {
        "GODOT_PATH": "/path/to/godot",
        "GOPEAK_TOOL_PROFILE": "compact"
      }
    }
  }
}

3) Install Godot Plugins

From your Godot project folder:

curl -sL https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.sh | bash

Enable plugins in Project Settings → Plugins:

  • godot_mcp_editor for scene/resource tools
  • godot_mcp_runtime for runtime inspection, screenshots, and input workflows

time · Install

Installation Options

**Using uv (recommended):**

uvx mcp-server-time

**Using PIP:**

pip install mcp-server-time
python -m mcp_server_time

**Configure for Claude Desktop:**

{
  "mcpServers": {
    "time": {
      "command": "uvx",
      "args": ["mcp-server-time"]
    }
  }
}
Comparison generated from public README + GitHub signals. Last updated automatically.