mcp-server-chart vs Gopeak-godot-mcp
Side-by-side comparison to help you pick between these two MCP servers.
mcp-server-chart by antvis | Gopeak-godot-mcp by HaD0Yun | |
|---|---|---|
| Stars | ★ 4,068 | ★ 182 |
| 30d uses | 10,239 | — |
| Score | 84 | 50 |
| Official | — | — |
| Categories | AI / LLM ToolsDeveloper ToolsProductivity | Developer ToolsAI / LLM ToolsProductivity |
| Language | TypeScript | JavaScript |
| Last commit | this month | this month |
mcp-server-chart · Summary
A TypeScript MCP server for generating 26+ visualization charts using AntV, supporting multiple chart types and deployment options.
Gopeak-godot-mcp · Summary
GoPeak is a comprehensive MCP server for Godot 4 with 95+ tools for game development workflows.
mcp-server-chart · Use cases
- Data analysts creating visual reports from datasets
- AI assistants generating custom charts based on user requests
- Web applications embedding visualization capabilities via HTTP API
Gopeak-godot-mcp · Use cases
- Automated game development with AI assistance in Godot projects
- Debugging Godot games by reading debug output and fixing errors
- Creating and modifying game scenes and scripts through AI agents
mcp-server-chart · Install
Installation
Install globally:
npm install -g @antv/mcp-server-chartFor Desktop Apps (e.g., Claude Desktop, VSCode):
{
"mcpServers": {
"mcp-server-chart": {
"command": "npx",
"args": ["-y", "@antv/mcp-server-chart"]
}
}
}For Windows:
{
"mcpServers": {
"mcp-server-chart": {
"command": "cmd",
"args": ["/c", "npx", "-y", "@antv/mcp-server-chart"]
}
}
}Gopeak-godot-mcp · Install
Installation
Requirements
- Godot 4.x
- Node.js 18+
- MCP-compatible client (Claude Desktop, Cursor, Cline, or OpenCode)
1) Run GoPeak
npx -y gopeak2) Add MCP client config
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "gopeak"],
"env": {
"GODOT_PATH": "/path/to/godot",
"GOPEAK_TOOL_PROFILE": "compact"
}
}
}
}3) Install Godot Plugins
From your Godot project folder:
curl -sL https://raw.githubusercontent.com/HaD0Yun/Gopeak-godot-mcp/main/install-addon.sh | bashEnable plugins in Project Settings → Plugins:
godot_mcp_editorfor scene/resource toolsgodot_mcp_runtimefor runtime inspection, screenshots, and input workflows